Announcing DARK MERIDIAN
The stars are dying. Our most ambitious project yet has been revealed.
RTS
The battlefield evolves. So must you.
Survival RPG
The stars are dying. Will you?
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The stars are dying. Our most ambitious project yet has been revealed.
How we're generating infinite unique battlefields using fractal mathematics.
Sound-based puzzle platforming is now live. Join us in shaping the resonance.
After 3 years of development, SLIPGATE ZERO is finally in your hands. Here's how we got here.
We believe games are the most powerful medium of expression ever created. Not just entertainment — portals to impossible places.
Every pixel is deliberate. Every system is a promise. We don't ship products. We ship experiences that haunt you.
We are a small team with an unreasonable ambition: to make games that refuse to be forgotten.
Studio Lead / Game Designer
Former AAA designer turned indie. 12 years of shipping games that matter.
Lead Programmer
Engine architect. Writes shaders for breakfast. Rust evangelist.
Technical Artist
Where art meets math. Procedural generation obsessive. Pixel perfectionist.
Narrative Director
Worldbuilder. Writes stories that make you forget to save.
Sound Designer / Composer
Crafts soundscapes from another dimension. Every frequency has a purpose.
Environment Artist
Builds worlds polygon by polygon. Lighting obsessive. Coffee dependent.
New weapon: Void Lance. 3 new deathmatch maps. 47 bug fixes.
Congratulations to the top 10! Your maps are now in the official rotation.
World 4 "The Resonance" is now live. 15 new puzzles. Leaderboards added.
Full release on Steam, GOG, and console platforms.
Steam Early Access launch with 3 worlds and 40 puzzles.
New episode: "The Void Between". 10 new levels, 3 weapons.
Full release with all 5 worlds and boss encounters.
First playable alpha for community testers.
Full cinematic reveal at The Game Awards.
Steam Early Access with 2 factions and ranked play.
Press Contact
press@sl4m.studio